LOTR SBG Sourcebook – the Free Peoples – Free download as PDF File .pdf) or read LOTR SBG Sourcebook – Kingdoms of Men LOTR – Harad – Ingles. Sourcebook – Mordor (4th Edition) – Free download as PDF File .pdf), Text File . txt) or read online for free. The Fallen Realms Hobbit LOTR SBG Strategy Battle Game – ma the Hobbit – Heroes and Villains of Middle-Earth. The Fallen Realms Sourcebook Update Version Although we strive to ensure rules manualʼ, refer to The Hobbit: An Unexpected Journey rules manual.

Author: Dolabar Mogul
Country: Iran
Language: English (Spanish)
Genre: Health and Food
Published (Last): 6 March 2009
Pages: 26
PDF File Size: 4.36 Mb
ePub File Size: 1.72 Mb
ISBN: 812-3-77306-130-8
Downloads: 26011
Price: Free* [*Free Regsitration Required]
Uploader: Faulabar

It has a skirmish-style character reminiscent of 40kbut turns into one hell of a clusterfuck and slowed down in large scale games if you’re not careful. Over points the game slows down, remember this is a skirmish game with you making decisions on each individual model at times. It can be played at under points for a quick fun game, but playing at around points will let you bring some of the big toys such as monsters or wizardswithout weakening your main battle line.

Back in you may feel old nowthe famous kiwi director Peter Jackson who you might remember from his cult hit Braindead or Dead Alive, depending on where you livea flick that greatly pleased Khorne for being one of the bloodiest movies of all time did what was thought for decades to be impossible: Tolkien ‘s The Lord of the Rings books into movies. GW, having a keen nose for when someone makes more money than they do, approached New Line Cinema film studio behind the moviesItalian publisher Deagostini famous for publishing collector’s items and DIY kits, subscription-based and once piece at a time over the span of yearsand Tolkien’s heirs in one loyr the biggest crack-conspiracies this side of Snowflame: So back in the day of 3rd edition and 6th editionthe Lord of the Rings Strategy Battle Game took the world by force.

What’s surprising is that there’s a lot of plastic to go around, and you used to get a shit ton of dudes models compared to 40k’s per basic troop choice in the boxed set. This has since been cut down to per box, and 6 models per infantry box.

Sorucebook, there’s quite some metal and finecast to go around, but lotg surprisingly cheap to make yourself a LotRSBG sbgg. With the Hobbit movies dragging everyone’s fat asses to the cinemas this game looks like it’s making a comeback, oddly renamed to “The Hobbit” as a movie tie-in instead of “Middle-Earth” or something more appropriate for a wargame set in several ages of Middle-earth. Unsurprisingly, they fucked it up.

Fucktarded pricing, a lack of advertising and the fact that the company seemed to despise it, killed it. It’s being withdrawn from stores, half the books are unavailable, it harrad soon be dead. We will never forgive and never forget. Audiences would lap it up. Its a pity the audience had no idea the game existed isn’t it? If you’ve been hankering to play any of those cool-ass armies, now’s probably a good time to get started. It’s Lord of the Rings. Start with a hero and give him a retinue of up to twelve warriors.

Certain heroes can’t have warbands and are taken as solo models. Each warband is treated as a group for deployment but become individual models after that.

The Lord of the Rings Strategy Battle Game

Note that you don’t have to completely fill out a hero’s group before you move on to another. Good armies can take allies from any other good list and evil can take any evil allies, but a hero can only take warriors from his own list.

Most lists can only have 1 in 3 models with bows, but several lists have special rules that change this Easterlings and Haradrim contingents built a certain way have a 1 in 2 ratio while Rohan riders and Rivendell knights don’t count towards the limit. The harar plays more like 40k’s kill team than like WFB: The game has four phases: Priority, Movement, Shooting and Combat. The turn structure in this game is radically different then either of GW’s other 2 big systems in that the players don’t take turns, but they instead play phase to phase.


This turn determines who goes first: The guy with priority moves his models first, then the other player moves all of his.

This system of alternating phases continues through the shoot phase. Hafad player with Priority also decides which combats happen first and who fights who in the case of multiple harzd in a single combat. This is rolled again every turn. Nearly everything moves 6″ in this game: Dwarves and Goblins go 5″ explaining why Thorin and co get captured by elves but goblins can’t catch themhobbits go 4″, cavalry goes 10″, and various monsters and fliers go different speeds.

Movement is halved in difficult terrain, certain models are immune to this through a few special rules. Certain kinds of movement climbing, jumping and so on require dice rolls: Charging takes place in this phase as well and uses your regular speed: Throwing harar can be used at 1″ from target: Most kinds of magic are cast in this phase as well: If you want to shoot, you get to move up to half of your regular movement, rounded down.

With crossbows and rock-throwing you can’t move at all. Shooting is against a static number on your profile, which is unmodified by range or cover. If you do move, you suffer a -1 penalty to your to-hit roll. Models fire one by one, determining who wants to shoot, see if the target’s in range, roll to hit, roll to wound, target may roll any saves it has rare in SBGand continue.

Cover isn’t abstract in this game. If you’re in a wood and you want to be sorucebook cover you must be behind a tree. Cover saves work by forcing the shooter to make “In the Way” tests for each object that obstructs the target. Kotr models can shoot into combat but haradd good guys won’t risk their own models.

Then again they don’t sorucebook along meat shields like the baddies do. Most ranged weapons are only strength 2 or 3, and when you have to roll against a toughness 6 you’re not going to do that much damage. In this game, it’s all about quantity over quality when it comes to shooting.

Still funny when your ballista sends a model flying off the objective just before the game ends in sourcebook few scenarios that use objectives. This is where the game gets nasty. Combat is determined by rolling a d6 for every point of Attack you have. The highest roll wins: If the fight values are the same, roll another d6: If a model is beaten in combat it is pushed back 1″, if it is not killed it stays there. If you win, you again roll dice equal to your attack: Games would take a long time if not for for the Breaking rule: If not, your squad breaks.

If a hero makes his roll, every non-hero within 6″ of him can use his Courage, which especially in armies with low Courage can be a game-saver. Much like both versions of Warhammer, the Hobbit: SBG has multiple weapon types to choose from. Typically you use whatever the sourcebooj is physically armed with, however the big difference is that a “hand weapon” which most models have MUST be used as what kind of weapon is modeled.

With the release of The Hobbit: SBG regular jarad weapons get special strikes depending on what hatad are. These usually involve a certain trade-off such as increased strength if you win but decreased defense if you fuck up. You can opt to drop your fight value by d3 to a ssourcebook of 1but get to reroll 1’s to wound, which can be really useful against tougher enemies, however you want to be supported by sourceboko spear in case you draw on your combat rolls.

Like the sword, you reduce your fight value by d3, but get d3 extra strength, for when you ‘accidentally’ get charged or charge a troll.


These let you knock your opponent prone which applies a whole slew of penalties if you win, at the cost of not being able to swing at them.

Lord Of The Rings Fallen Realms Pdf – sevenciti

Instead hadad killing you guy you’re fighting, you can beat the shit out of lktr and reduce his combat stats through his next combat phase. Flails are an odd case. You drop your fight value to 1, but you get to smack everyone in base contact with you if you manage to win the roll-off. A model with a lance adds 1 to it’s wound roll on the turn it charged on, eourcebook it charged on difficult terrain. If the unit is dismounted they loose the lance. Much like using the sword’s special attack the increased damage is really nice, but you will have a much harder time getting to utilize said damage.

These give you the option to use them as a 2-handed weapon or a 1-handed weapon while fighting. When the dual is a draw these tip the balance in your favour, for good forces, instead of a win on a roll of you’re now getting a win. For evil it goes from a to to win. If both models in a duel are using eleven weapons then neither of them reiceves the bonus. If you’re using one of these then there’s no -1 penalty to the duel roll for using a two handed weapon.

Shields allow you to use the “shielding” rule suorcebook surprise there which let you double your attacks at sourecbook cost of not being able to swing at your opponent if you win. You got a lot of different bows that are specific to each army list, each one with different ranges to hit and Strength to hit with.

Elf Bows are relatively popular as they are the most widely available bow for Elf armies and a few amies of men that have good surcebook and strength.

Bows with an extra kick, the downside is if they moved at all they can’t fire as well. This includes spears, they have the shortest range but make up for it with strength 3 and the ability to throw it even if they moved half their movement. Throwing weapons can be also be used when charging a unit, a good way to soften up a unit before getting in a fight. This can give you the options of building a very shooty army.

All plowpipes benefit from the poisoned weapons special rule and use the same movement and firing rules as bows. The weakest missile weapon on the list, you can fire with it twice if you haven’t moved, other than that it follows the bow rules regarding moving and shooting. I lottr wouldn’t bother with this. You must always take at least one of these. Any duel within 3 of a banner gives you one D6 to re-roll, this can be done before or after you opponent has rolled his dice to see who wins the duel.

Re-rolls must be done before using any might points. Banners cannot be taken into affect if the model is prone so try to keep him sourcebookk with a few other units, if at any time your banner carrier is slain, you can use one friendly model that is the same unit type and not in a fight and have them pick up the banner by swapping the model for the banner carrier that was just slain.

These give your troops the extra push into getting them into combat or securing objectives just that little bit faster.

As long as they have the same keywords and are within 12 of a drummer, infantry sb an additional 3 and cavalry or flying units move an extra 5.

Author: admin