I found this at a thrift store a while ago and thought it’d be something people might be interested in having some nice, high-res photos of for reference. Arno is an amalgam of the Loomis planes and a ‘planes of the head’ sculpture by John Asaro. Asaro was, as far as I can gather, a student of. Documents Similar To Planes of the Head – John Asaro. Anatomy Intro. Uploaded by. vinicius Successful Portrait Painting. John H. Sanden. Uploaded by.
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This is a great advice James.
I’ve got the mini plaster head and I also noticed that it is quite different from the usual plane heads but still helps a big time when I am doing my digital sculptures. Here is one of them: Looks like the makeup artists behind the british sci-fi comedy Red Dwarf had Plane Heads in mind when they designed the Android Kryten! Thank you for an interesting post. I had never heard of plane heads.
I have bought a skull instead, which has been useful for getting to grips with the actual size and head-ness of a head so much bigger than I realised. You did recommend to me the Andrew Loomis book on drawing the head and hands, and I bought it straightaway. It has been invaluable. Thank you so much.
One of the interesting haed about skin is the way that it is a little translucent, so light spreads though it a little, like marble or milk, rather than like plaster. You can really see the difference in the realism of computer graphics that take this into account or not. This is called sub-surface scattering and all the current renders have it as a default feature. You can even break down the scattering into different layers and paint a texture for each of them.
I’m inspired to make a plane head of my own, since there’s no better way than a tactile experience like that to really internalize any structure. I haven’t worked in Sculpey, or very much in any clay-like material for that matter.
Are there any general jead or tips that would be helpful for me to know going in? I’m curious to try this. I imagine the thought and work involved in making thhe own head pays off quite well in terms of retaining a basic idea of how to draw a well proportioned head.
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Feeling the Form – Loomis and the Planes of the Head
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Saturday, July 5, Plane Heads. Art teachers have proposed various schemes for simplifying the head into an arrangement of flat planes.
Gurney Journey: Plane Heads
The one on the left is a simple breakdown, with front, side, and bottom planes. The one on the right subdivides the planes further.
To be precise, some of these “planes” aren’t perfect planes in the geometric sense, such as the curving planes on the top of the cranium. Fred Fixler, a student of famed Art Students League instructor Frank Reilly, came up with a slightly different plane breakdown for an idealized male head.
There are some rounded forms too.
The cranium is a ball with the sides sliced off. Sculpting the plane head brings the plane analysis into the realm of reality. This one is by painter and teacher John Asaro, who has a website called ” Planes of the Head.
Many academic instructors have used plane heads as models before going to the live human, because it’s much easier to accurately judge the values and color notes of each plane, compared to the infinitely variegated tones and curving forms of a real face. But the ear is treated as a single plane. People will debate the merits of these commercially available heads, but I’ve never been completely satisfied with any of them.
I think it’s a great exercise for any student to come up with their own analysis, and that’s what I did when I was in art school. Mine was inspired mainly by Loomis jjohn George Bridgman. I have set up my little plane head and painted him in colored light. Once a student has had practice drawing and painting from idealized plane heads, and even sculpting their own breakdowns, then I think the next best step is to look at real human models and break the planes down in a unique way for that individual model.
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