Computer Graphics, Multimedia and Animation Malay K. Pakhira. This book, now in its second edition, will help students build sound concepts which underlie. : Computer Graphics, Multimedia And Animation: Contents Preface 1 Introduction 2 Graphical Input-Output Devices 3 Scan Conversion 4 Scan. Computer Graphics Multimedia & Animation by Malay K.. Pakhira, , available at Book Depository with free delivery worldwide.
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– COMPUTER GRAPHICS MULTIMEDIA & ANIMATION 2ND EDITION by PAKHIRA K MALAY
Thanks for telling us about the problem. Return to Book Page. Computer Graphics, Multimedia and Animation by Pakhira. This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development.
The treatment of the text is This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation.
The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics.
Some of the outstanding features of graohics book are: Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students maay basic concepts and develop their own software skills.
Descriptions of different devices and processes are illustrated with more than neatly drawn figures. Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and kalay files.
Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.
Graphical Input-Output Devices 3. Scan Conversion of Solids 5. Paperbackpages.
9788120341272 – COMPUTER GRAPHICS MULTIMEDIA & ANIMATION 2ND EDITION by PAKHIRA K MALAY
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